Another concept for Skywind, this time orcish armour. This one's straight from Orsinium, came from the finest blacksmiths in all Tamriel - hence how ornate it is. Umbra will now be even more intimidating
Skywind is turning into something beautiful indeed. I can't wait. Are you guys gonna overhaul the main questlines as well? Did you ever see the Chaos Heart Mod for Morrowind? I think that would be an AWESOME direction for you guys to go in...
Optional factions (you can join the 6th house, tribunal temple and/or empire) during the main quest or do it alone, rebel against the empire, cities would be attacked and mostly destroyed depending on your political alliance and your fame when you get moon and star, being able to control dwemer centurions, Cammona Tong and Twin Lamps membership, Overhauled city of Vivec and Guild/great house questlines!, BEING ABLE TO DESTROY MORROWIND WITH ANAKLUKHAN, DAEDRIC PRINCES GETTING THEIR OWN QUESTLINES...
We would be wrong people to do this mod if we haven't thought of all that yet There are so many great ideas to pour into that game... Unfortunately what we have to do (and is often heartbreaking) is to keep things realistic. Things we have already planned (spiced up Vanilla) are already very hard and time consuming to do. We will make the Main Quest a bit more exciting, we're adding new quests involved with crafting recipes, but so far we need to focus to get everything from vanilla in, voice act it, and unless it's already 2020 by that point, we can think of adding new questlines. Oh yeah, city of Vivec is getting an overhaul too. It will be massive, thriving with people and culture. Basically a Venice of Vvardenfell.
I didn't really like the idea with orcs having a mineral of their own, it didn't make much sense - Empire would surely use the hell out of it just like glass and ebony. We will have orichalcum, but we settled that we want it to be a special alloy of steel, and only smiths from Orsinium would know how to process it, what ingredients, temperatures and proportions (and maybe magic?) to use to get it. A secret can be guarded much more easily than a natural resource We are going to have some difference in looks too, but instead of dull green like in Skyrim, a dark steel with green/orange/blue/purple shimmer (depending on the angle of light) would be much more interesting.
I was wondering, if orichalcum is implemented as the smithing material in skywind, should you put a greenish cast on the metal? Also, would you consider doing a heavy armor version, maybe one more similar to the orcish armor of skyrim, yet still with the oblivion and morrowind feel?
This is a heavy armour, and I experimented with the green - looked awful. Orichalcum will probably be redone too, to be a steel alloy, darker, with some interesting glow effects to it in different colours, but definetly not the plain dull green from Skyrim. It was pretty stupid they gave each race their own mineral, if Orichalcum was better than steel everyone would use it, and everyone would also wage wars to get access to it (just like the Empire did in Morrowind over glass and ebony).
If there's another version to be made, it will be a light Orc Nomad armour. The attire of Skyrim/Dragontail mountain Orcs should be quite different from the Orsinium orcs. It will be more fur - based, less ornate and more functional, but the metal will be similar.
So your taking the orcish armor into heavy, like in skyrim? I'm completely okay with that.
In skyrim I didn't feel like every race had it's own metal, more like some races were predisposed towards certain materials because they knew how to use them. Also, skyrim kinda fixed/ignored this issue by having it possible to work with one armor type until it was better that the base of a higher armor (like upgrading steel to be better than ebony) while still having ebony potentially even better. And, theoretically, you could say the orcish smithing perk is only gotten by asking to see an orcish smith and learn how or by taking orcish armor apart. (Though i'd like to have quested for that if that were the case, but it could be argued ALL armor perks are this...)
Also, orcish armor is notably a lower heavy armor in skyrim, and the real reason orcs may be known for their armor is the skill they possess in upgrading it, something that's not inherent in the ore itself, but in the crafters' skill. Since steel is more easily gotten a hold of by the empire, and smiths who work with it likely know how to make good armor using it, it could be argued that getting orichalcum as an ore is a waste in comparison to both the armor they already have rivaling and base armor they could make with orichalcum and also a waste in comparison to having smiths good at using glass and ebony which are--barring daedric and dragon (which the empire either wouldn't want or has no way of getting lots of)--the best armors of thier build.
I do think it would have been cooler if the creation of orichalcum was like the creation of steel, a mix of two ore types... but whatever. Lore in any videogame is going to be wonky if that videogame is a series and remaining current.
I do wonder if you could slip a skyrim/dragontail orc armor into the game to highlight the tribal differences... but Vvardenfell is fairly far away from them as opposed to the more mainland parts of morrowind.
Out of curiosity, what would the nomad orcish armor look like? And also, do you think you could post this armor with a greenish overcast? I'm really curious how it would look, if it really is as horrible as you say. I didn't think the armor in skyrim look that much different, so I'm curious to see what difference it makes in practice.
Before Skyrim there was no orichalcum in the lore. Orcs were said to work with steel, and being able to craft it in such a masterful way that they would end up with a product far better than what Imperial smiths are able to do. I'd assume they would have used their own alloy of steel and special techniques in working it, as well as distinct design of their armour overall, but I don't like the idea of them having their own mineral, that for some reason only their race tries to work with.
The looks of the Nomad armour would be much less tidy than this one. Fur would be it's base and it would be reinforced with lamellar parts and perhaps steel rings, the steel alloy would also be a bit more dull in colour. Very likely some tribal jewellery would complete that. Much more barbaric look in general.
If orcish armor was made as a steel alloy--corundum, iron, and something else--it would be a bit of a bitch to get, but that challenge might be fun.
I didn't mind the orcs getting a mineral, but I do prefer the idea that they either use steel differently or know how to smelt a different alloy.
I do find it funny that very few orcs actually wear the armor in skyrim. Also, due to the passage of time, orichalcum might just be a newly discovered mineral. It's an interesting theory at any rate.
If you can talk to the developers into anything regarding the creation of orcish armor, why not go for orcish steel? Maybe have it be iron and titanium or iron and mythril? Eh, that last one might be going a bit far.