That's a very good job on it. It should have been more like this in Skyrim, yes. What I like here is the blunt, rough feeling of the edges, something that is NOT perfect, NOT sleek, but barbed, twisted, reflecting the image of pain. Daedra are suffering.
I never understood why they made it so similar in color to the ebony and orcish armors. I always though the dremora and other daedra should look more otherworldly or demoic, and that armor make from them should reflect that. I really liked the glow from skyrim's version, and the dragonic feel. It seemed like it wasn't made by humans.
As far as dremora armor, the helmet looks almost akaviri or like the orcish armor you did (and the originals you based it on), very... japanese? Fake mask ... However here is doesn't look... scary. I think it's the fangs? Too overblown and if you look up the originals or other samurai masks they don't look quite like that.
I personally think having something that looks more like you tore off the dremora's actual face, lips pressed together, no fangs (I have yet to recall a dremora lord with fangs) and just burning red pits for the eye sockets... would come off as more demonic while still staying true to both the original morrowind artwork and the mask idea.
The samurai masks look pretty silly. If this one's not scary to you, too bad. It's made to look asian. Mostly because if you look at Mehrunes Dagon (who's servants are the Dremora) he's pretty much a direct rip off the Indian goddess Kali. Indian demons had exactly this kind of teeth in most of their depictions. blogs.bootsnall.com/JamesM/fil…
As for Skyrim design - no idea why it should be draconic. Dragons have nothing to do with Daedra. As for the colour scheme - Daedric Armour is made of ebony, therefore it should be pretty much the same colour, just with the addition of red stains.
It's because they serve Dagon that I think they should be frightening, but I will concede that that does remain a matter of opinion. I am wondering if you'll do more masks.
I do think that in skyrim the stylistic choice of armor was really just: This looks cool, let's do this. While I have no complaints, it's obvious you think it shouldn't look dragonic... and I can understand that. I personally didn't understand why they didn't make other styles possible because I think that, as armor is /craftable/ you should be able to make it look however you want. This is not reasonable for a game, of course. Still, dremora aren't indian demons, no matter how much mehrunes dagon is a allusion to kali. They're not restricted by those rules and it's possible the armor has, over time (or something), come to reflect a desire to look more menacing. Who knows how daedra work? Or maybe they're weirdly region locked? That would be silly. I guess it's really a question for the developers.
Okay, are you really going to argue about this? Alright then, you tell me; What's the appeal of the morrowind set? Because to me it still has the spiky, dark and edgy look it has in the other games that you claim is so inferior.
First of all, Morrowind's Daedric armour is organic, which makes it stand out already and gives it both universal, and original in looks. All the plates look as if they might've actually been a product of Dremora's body (which is actually more or less stated in lore). The spikes and edges on Morrowind's Daedric seem in place, they're not just thrown on it like in Oblivion, but rather are an edge detail for the plates - thing that I tried to mimic in this concept. Spiky and edgy look wasn't what i disliked the most about Oblivion's Daedric though, it was the overall shape of it, which was just unoriginal, looked pretty much like every other fantasy armour. From what i remember, it also had chainmail underneath, which doesn't work with the organic feel of the armour at all. What really completed the looks in Morrowind were the many masks. Both making it look even more as if the armour was just another bodypart and giving it a lot of character, depending on which mask you've chosen. When you saw someone clad in Daedric armour in Morrowind you couldn't tell whether it was own body, or an armour, and I think that was the main strength of the set, which was lost in Oblivion completely.
Yeah, I use it already And luckily I don't play games on consoles. I don't think I'd get much fun from Skyrim without mods... The Lighting, the difficulty, the UI and many other things were just unbearable in the vanilla game.
I like it, especially top part. It reminds sceleton, bugs and something from micro-ogranic world, that fits tes concepts much (I would say more then one from nexus link below). But only thing that disturb me is full triangles on boots, it will be hard to run with them.
Hm, maybe the "spikey" parts of those triangles should be removed on the inside, while left on the outside of boots. I tried to make it as practical as demonic armor can get, but it must can't be both very practical and look unearthly at the same time
It's kinda cool that khajiit and argonian were unique that way compared to the other races, but the three Daedric Faces are among the coolest items in the game and are full helmets, not fair What they could have done in Oblivion and Skyrim would be to keep the beastish look of argonians and khajiits and make those parts of armor look different for khajiits and argonians, like how armors are different for males and females.
I guess they could, special armor sets for them would be cool too
Though I don't think any Daedra would sacrifice it's very being to a painfully torturous ritual, so that a lizard armor can be made (That's actually how Dremoras make the Daedric armour. I was surprised how simple it was to craft in Skyrim, and repulsed by how common level scalling made it in Oblivion...)